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	<updated>2026-06-10T07:16:15Z</updated>
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		<id>https://wiki.omnivision.website/index.php?title=3.3_Control_Structures&amp;diff=108&amp;oldid=prev</id>
		<title>Mr. Goldstein: Created page with &quot;=== 3.3 Control Structures === Imagine you&#039;re giving instructions to a friend, but you want them to do different things based on certain conditions. For example: &quot;If it&#039;s raining, take an umbrella. Otherwise, wear a hat.&quot; Or, &quot;Keep walking until you reach the park.&quot;  In programming, &#039;&#039;&#039;Control Structures&#039;&#039;&#039; are special instructions that tell the computer &#039;&#039;&#039;how to control the flow of your program&#039;s execution.&#039;&#039;&#039; They decide &#039;&#039;when&#039;&#039; certain parts of your code should run,...&quot;</title>
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		<updated>2025-07-07T19:42:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== 3.3 Control Structures === Imagine you&amp;#039;re giving instructions to a friend, but you want them to do different things based on certain conditions. For example: &amp;quot;If it&amp;#039;s raining, take an umbrella. Otherwise, wear a hat.&amp;quot; Or, &amp;quot;Keep walking until you reach the park.&amp;quot;  In programming, &amp;#039;&amp;#039;&amp;#039;Control Structures&amp;#039;&amp;#039;&amp;#039; are special instructions that tell the computer &amp;#039;&amp;#039;&amp;#039;how to control the flow of your program&amp;#039;s execution.&amp;#039;&amp;#039;&amp;#039; They decide &amp;#039;&amp;#039;when&amp;#039;&amp;#039; certain parts of your code should run,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== 3.3 Control Structures ===&lt;br /&gt;
Imagine you&amp;#039;re giving instructions to a friend, but you want them to do different things based on certain conditions. For example: &amp;quot;If it&amp;#039;s raining, take an umbrella. Otherwise, wear a hat.&amp;quot; Or, &amp;quot;Keep walking until you reach the park.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In programming, &amp;#039;&amp;#039;&amp;#039;Control Structures&amp;#039;&amp;#039;&amp;#039; are special instructions that tell the computer &amp;#039;&amp;#039;&amp;#039;how to control the flow of your program&amp;#039;s execution.&amp;#039;&amp;#039;&amp;#039; They decide &amp;#039;&amp;#039;when&amp;#039;&amp;#039; certain parts of your code should run, &amp;#039;&amp;#039;how many times&amp;#039;&amp;#039; they should run, or &amp;#039;&amp;#039;if&amp;#039;&amp;#039; they should run at all.&lt;br /&gt;
&lt;br /&gt;
Without control structures, a program would just run all its instructions from top to bottom, one after another, every single time. Control structures give your programs &amp;quot;brains&amp;quot; to make decisions and repeat actions, making them much more powerful and useful!&lt;br /&gt;
&lt;br /&gt;
There are two main types of control structures:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Conditional Statements:&amp;#039;&amp;#039;&amp;#039; For making decisions (like &amp;quot;if this, then that&amp;quot;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Looping Constructs:&amp;#039;&amp;#039;&amp;#039; For repeating actions (like &amp;quot;do this many times&amp;quot; or &amp;quot;do this until something happens&amp;quot;).&lt;/div&gt;</summary>
		<author><name>Mr. Goldstein</name></author>
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