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<strong>Table of Contents</strong> | <strong>Table of Contents</strong> | ||
== 1. Introduction to Computer Science == | == 1.0 Introduction to Computer Science == | ||
=== 1.1 What is Computer Science? === | === 1.1 What is Computer Science? === | ||
* 1. | * 1.1.1 Definition and Scope | ||
* 1. | * 1.1.2 Problem-Solving Focus | ||
* 1. | * 1.1.3 Interdisciplinary Nature | ||
=== 1.2 History of Computing === | === 1.2 History of Computing === | ||
* 1. | * 1.2.1 Early Calculating Devices (Abacus, Pascaline, Leibniz Wheel) | ||
* 1. | * 1.2.2 Analytical Engine (Babbage & Lovelace) | ||
* 1. | * 1.2.3 Early Electronic Computers (ENIAC, UNIVAC) | ||
* 1. | * 1.2.4 Transistors & Integrated Circuits | ||
* 1. | * 1.2.5 Personal Computers & the Internet | ||
=== 1.3 Key Figures in Computer Science === | === 1.3 Key Figures in Computer Science === | ||
* 1. | * 1.3.1 Ada Lovelace, Alan Turing, Grace Hopper, Dennis Ritchie, Linus Torvalds, etc. | ||
=== 1.4 Branches of Computer Science === | === 1.4 Branches of Computer Science === | ||
* 1. | * 1.4.1 Theoretical CS, Algorithms, Data Structures, AI, ML, Cybersecurity, Networking, etc. | ||
== 2. Foundational Concepts == | == 2.0 Foundational Concepts == | ||
=== 2.1 Data Representation === | === 2.1 Data Representation === | ||
* 2. | * 2.1.1 Binary Numbers (Bits, Bytes) | ||
* 2. | * 2.1.2 Number Systems (Decimal, Binary, Octal, Hexadecimal) | ||
* 2. | * 2.1.3 Character Encoding (ASCII, Unicode, UTF-8) | ||
* 2. | * 2.1.4 Image, Audio, and Video Representation (Basic) | ||
=== 2.2 Boolean Algebra & Logic Gates === | === 2.2 Boolean Algebra & Logic Gates === | ||
* AND, OR, NOT, XOR, NAND, NOR gates | * 2.2.1 AND, OR, NOT, XOR, NAND, NOR gates | ||
* Truth Tables | * 2.2.2 Truth Tables | ||
* Boolean Expressions & Simplification | * 2.2.3 Boolean Expressions & Simplification | ||
=== 2.3 Algorithms & Pseudocode === | === 2.3 Algorithms & Pseudocode === | ||
* 2. | * 2.3.1 Definition of an Algorithm | ||
* 2. | * 2.3.2 Characteristics of Good Algorithms | ||
* 2. | * 2.3.3 Representing Algorithms (Flowcharts, Pseudocode) | ||
=== 2.4 Computational Thinking === | === 2.4 Computational Thinking === | ||
* 2. | * 2.4.1 Decomposition, Pattern Recognition, Abstraction, Algorithms | ||
== 3. Programming Fundamentals == | == 3.0 Programming Fundamentals == | ||
=== 3.1 Programming Paradigms === | === 3.1 Programming Paradigms === | ||
* 3. | * 3.1.1 Procedural Programming | ||
* 3. | * 3.1.2 Object-Oriented Programming (OOP) - Basic Concepts | ||
* 3. | * 3.1.3 Functional Programming (Basic Concepts) | ||
=== 3.2 Data Types & Variables === | === 3.2 Data Types & Variables === | ||
* 3. | * 3.2.1 Primitive Data Types (Integers, Floats, Booleans, Characters) | ||
* 3. | * 3.2.2 Reference Data Types (Strings, Objects) | ||
* 3. | * 3.2.3 Variable Declaration and Initialization | ||
=== 3.3 Control Structures === | |||
* 3.3.1 Conditional Statements (if, else if, else, switch) | |||
* 3.3.2 Looping Constructs (for, while, do-while) | |||
=== 3.4 Functions/Methods === | |||
* 3.4.1 Definition and Purpose | |||
* 3.4.2 Parameters and Return Values | |||
* 3.4.3 Scope | |||
=== 3.5 Basic Data Structures === | |||
* 3.5.1 Arrays (One-dimensional, Multi-dimensional) | |||
* 3.5.2 Strings (Manipulation, Common Operations) | |||
=== 3.6 Error Handling & Debugging === | |||
* 3.6.1 Types of Errors (Syntax, Runtime, Logic) | |||
* 3.6.2 Exception Handling (try-catch) | |||
* 3.6.3 Debugging Techniques and Tools | |||
=== 4.0 Data Structures Algorithms (DSA) === | |||
==== 4.1 Data Structures ==== | |||
* '''4.1.1 Linear Data Structures:''' | |||
** 4.1.1.1 Arrays (Fixed-size, Dynamic Arrays) | |||
** 4.1.1.2 Linked Lists (Singly, Doubly, Circular) | |||
** 4.1.1.3 Stacks (LIFO) | |||
** 4.1.1.4 Queues (FIFO, Priority Queues) | |||
* '''4.1.2 Non-Linear Data Structures:''' | |||
** 4.1.2.1 Trees (Binary Trees, Binary Search Trees, AVL Trees, Red-Black Trees) | |||
** 4.1.2.2 Graphs (Directed, Undirected, Weighted) | |||
** 4.1.2.3 Hash Tables (Hashing Functions, Collision Resolution) | |||
** 4.1.2.4 Heaps (Min-Heap, Max-Heap) | |||
Revision as of 05:04, 5 July 2025
Table of Contents
1.0 Introduction to Computer Science
1.1 What is Computer Science?
- 1.1.1 Definition and Scope
- 1.1.2 Problem-Solving Focus
- 1.1.3 Interdisciplinary Nature
1.2 History of Computing
- 1.2.1 Early Calculating Devices (Abacus, Pascaline, Leibniz Wheel)
- 1.2.2 Analytical Engine (Babbage & Lovelace)
- 1.2.3 Early Electronic Computers (ENIAC, UNIVAC)
- 1.2.4 Transistors & Integrated Circuits
- 1.2.5 Personal Computers & the Internet
1.3 Key Figures in Computer Science
- 1.3.1 Ada Lovelace, Alan Turing, Grace Hopper, Dennis Ritchie, Linus Torvalds, etc.
1.4 Branches of Computer Science
- 1.4.1 Theoretical CS, Algorithms, Data Structures, AI, ML, Cybersecurity, Networking, etc.
2.0 Foundational Concepts
2.1 Data Representation
- 2.1.1 Binary Numbers (Bits, Bytes)
- 2.1.2 Number Systems (Decimal, Binary, Octal, Hexadecimal)
- 2.1.3 Character Encoding (ASCII, Unicode, UTF-8)
- 2.1.4 Image, Audio, and Video Representation (Basic)
2.2 Boolean Algebra & Logic Gates
- 2.2.1 AND, OR, NOT, XOR, NAND, NOR gates
- 2.2.2 Truth Tables
- 2.2.3 Boolean Expressions & Simplification
2.3 Algorithms & Pseudocode
- 2.3.1 Definition of an Algorithm
- 2.3.2 Characteristics of Good Algorithms
- 2.3.3 Representing Algorithms (Flowcharts, Pseudocode)
2.4 Computational Thinking
- 2.4.1 Decomposition, Pattern Recognition, Abstraction, Algorithms
3.0 Programming Fundamentals
3.1 Programming Paradigms
- 3.1.1 Procedural Programming
- 3.1.2 Object-Oriented Programming (OOP) - Basic Concepts
- 3.1.3 Functional Programming (Basic Concepts)
3.2 Data Types & Variables
- 3.2.1 Primitive Data Types (Integers, Floats, Booleans, Characters)
- 3.2.2 Reference Data Types (Strings, Objects)
- 3.2.3 Variable Declaration and Initialization
3.3 Control Structures
- 3.3.1 Conditional Statements (if, else if, else, switch)
- 3.3.2 Looping Constructs (for, while, do-while)
3.4 Functions/Methods
- 3.4.1 Definition and Purpose
- 3.4.2 Parameters and Return Values
- 3.4.3 Scope
3.5 Basic Data Structures
- 3.5.1 Arrays (One-dimensional, Multi-dimensional)
- 3.5.2 Strings (Manipulation, Common Operations)
3.6 Error Handling & Debugging
- 3.6.1 Types of Errors (Syntax, Runtime, Logic)
- 3.6.2 Exception Handling (try-catch)
- 3.6.3 Debugging Techniques and Tools
4.0 Data Structures Algorithms (DSA)
4.1 Data Structures
- 4.1.1 Linear Data Structures:
- 4.1.1.1 Arrays (Fixed-size, Dynamic Arrays)
- 4.1.1.2 Linked Lists (Singly, Doubly, Circular)
- 4.1.1.3 Stacks (LIFO)
- 4.1.1.4 Queues (FIFO, Priority Queues)
- 4.1.2 Non-Linear Data Structures:
- 4.1.2.1 Trees (Binary Trees, Binary Search Trees, AVL Trees, Red-Black Trees)
- 4.1.2.2 Graphs (Directed, Undirected, Weighted)
- 4.1.2.3 Hash Tables (Hashing Functions, Collision Resolution)
- 4.1.2.4 Heaps (Min-Heap, Max-Heap)
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