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Showing below up to 50 results in range #101 to #150.

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  1. 5.2.2 RAM (Random Access Memory)
  2. 5.2.3 ROM (Read-Only Memory)
  3. 5.2.4 Virtual Memory (Basic Concept)
  4. 5.2 Memory Hierarchy
  5. 5.3.1 I/O Devices and Controllers
  6. 5.3.2 Polling, Interrupts, DMA
  7. 5.3 Input/Output Systems
  8. 5.4.1 RISC vs. CISC
  9. 5.4 Instruction Sets
  10. 5.5 Assembly Language (Basic Concepts)
  11. 5.6 How a Computer Works
  12. 6.0 Operating Systems (OS)
  13. 6.1 Role and Functions of an OS
  14. 6.2.1 Processes vs. Threads
  15. 6.2.2 Process States
  16. 6.2.3 CPU Scheduling Algorithms (FCFS, SJF, Priority, Round Robin)
  17. 6.2.4 Inter-Process Communication (IPC)
  18. 6.2.5 Synchronization (Semaphores, Mutexes)
  19. 6.2 Process Management
  20. 6.3.1 Paging, Segmentation
  21. 6.3.2 Virtual Memory
  22. 6.3.3 Page Replacement Algorithms
  23. 6.3 Memory Management
  24. 6.4.1 File Organization, Directory Structures
  25. 6.4.2 File Allocation Methods
  26. 6.4 File Systems
  27. 6.5.1 Conditions for Deadlock
  28. 6.5.2 Deadlock Prevention, Avoidance, Detection, Recovery
  29. 6.5 Concurrency & Deadlock
  30. 7.0 Images & Graphics
  31. 7.0 Networking & Internet
  32. 7.1.1 OSI Model (7 Layers)
  33. 7.1.1 Pixels and Resolution
  34. 7.1.2 How Computers See Color (RGB, basic idea)
  35. 7.1.2 TCP/IP Model (4/5 Layers)
  36. 7.1 Network Models
  37. 7.1 What is a Digital Image?
  38. 7.2.1 HTTP/HTTPS, FTP, SMTP, POP3, IMAP
  39. 7.2.1 JPG (for photos)
  40. 7.2.2 PNG (for graphics, transparency)
  41. 7.2.2 TCP (Reliable, Connection-Oriented)
  42. 7.2.3 GIF (for simple animations, limited colors)
  43. 7.2.3 UDP (Unreliable, Connectionless)
  44. 7.2.4 IP (Internet Protocol)
  45. 7.2.5 DNS (Domain Name System)
  46. 7.2 Image File Formats
  47. 7.2 Protocols
  48. 7.3.1 Bus, Star, Ring, Mesh
  49. 7.3.1 Creating Images (drawing, 3D models - simple concepts)
  50. 7.3 Computer Graphics: Making Digital Art

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