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Showing below up to 50 results in range #101 to #150.
- 5.2.2 RAM (Random Access Memory)
- 5.2.3 ROM (Read-Only Memory)
- 5.2.4 Virtual Memory (Basic Concept)
- 5.2 Memory Hierarchy
- 5.3.1 I/O Devices and Controllers
- 5.3.2 Polling, Interrupts, DMA
- 5.3 Input/Output Systems
- 5.4.1 RISC vs. CISC
- 5.4 Instruction Sets
- 5.5 Assembly Language (Basic Concepts)
- 5.6 How a Computer Works
- 6.0 Operating Systems (OS)
- 6.1 Role and Functions of an OS
- 6.2.1 Processes vs. Threads
- 6.2.2 Process States
- 6.2.3 CPU Scheduling Algorithms (FCFS, SJF, Priority, Round Robin)
- 6.2.4 Inter-Process Communication (IPC)
- 6.2.5 Synchronization (Semaphores, Mutexes)
- 6.2 Process Management
- 6.3.1 Paging, Segmentation
- 6.3.2 Virtual Memory
- 6.3.3 Page Replacement Algorithms
- 6.3 Memory Management
- 6.4.1 File Organization, Directory Structures
- 6.4.2 File Allocation Methods
- 6.4 File Systems
- 6.5.1 Conditions for Deadlock
- 6.5.2 Deadlock Prevention, Avoidance, Detection, Recovery
- 6.5 Concurrency & Deadlock
- 7.0 Images & Graphics
- 7.0 Networking & Internet
- 7.1.1 OSI Model (7 Layers)
- 7.1.1 Pixels and Resolution
- 7.1.2 How Computers See Color (RGB, basic idea)
- 7.1.2 TCP/IP Model (4/5 Layers)
- 7.1 Network Models
- 7.1 What is a Digital Image?
- 7.2.1 HTTP/HTTPS, FTP, SMTP, POP3, IMAP
- 7.2.1 JPG (for photos)
- 7.2.2 PNG (for graphics, transparency)
- 7.2.2 TCP (Reliable, Connection-Oriented)
- 7.2.3 GIF (for simple animations, limited colors)
- 7.2.3 UDP (Unreliable, Connectionless)
- 7.2.4 IP (Internet Protocol)
- 7.2.5 DNS (Domain Name System)
- 7.2 Image File Formats
- 7.2 Protocols
- 7.3.1 Bus, Star, Ring, Mesh
- 7.3.1 Creating Images (drawing, 3D models - simple concepts)
- 7.3 Computer Graphics: Making Digital Art