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  1. 2.4.2 Pattern Recognition
  2. 2.4.3 Abstraction
  3. 2.4.4 Algorithms
  4. 3.0 Programming Fundamentals
  5. 3.1.1 Procedural Programming
  6. 3.1.2 Object-Oriented Programming (OOP) - Basic Concepts
  7. 3.1.3 Functional Programming (Basic Concepts)
  8. 3.1 Programming Paradigms
  9. 3.2.1 Primitive Data Types (Integers, Floats, Booleans, Characters)
  10. 3.2.2 Reference Data Types (Strings, Objects)
  11. 3.2.3 Variable Declaration and Initialization
  12. 3.2 Data Types & Variables
  13. 3.3.2 Looping Constructs (for, while, do-while)
  14. 3.3 Control Structures
  15. 3.4.1 Definition and Purpose
  16. 3.4.2 Parameters and Return Values
  17. 3.4.3 Scope
  18. 3.4 Functions/Methods
  19. 3.5.1 Arrays (One-dimensional, Multi-dimensional)
  20. 3.6.1 Types of Errors (Syntax, Runtime, Logic)
  21. 3.6.2 Exception Handling (try-catch)
  22. 3.6.3 Debugging Techniques and Tools
  23. 4.0 Data Structures Algorithms (DSA)
  24. 4.1.1.2 Linked Lists (Singly, Doubly, Circular)
  25. 4.1.1.3 Stacks (LIFO)
  26. 4.1.1.4 Queues (FIFO, Priority Queues)
  27. 4.1.1 Linear Data Structures
  28. 4.1.2.1 Trees (Binary Trees, Binary Search Trees, AVL Trees, Red-Black Trees)
  29. 4.1.2.2 Graphs (Directed, Undirected, Weighted)
  30. 4.1.2.3 Hash Tables (Hashing Functions, Collision Resolution)
  31. 4.1.2.4 Heaps (Min-Heap, Max-Heap)
  32. 4.1.2 Non-Linear Data Structures
  33. 4.1 Data Structures
  34. 4.2.1.1 Bubble Sort, Selection Sort, Insertion Sort
  35. 4.2.1.2 Merge Sort, Quick Sort (Divide and Conquer)
  36. 4.2.1.3 Heap Sort, Radix Sort
  37. 4.2.1 Sorting Algorithms
  38. 4.2.2.1 Linear Search
  39. 4.2.2.2 Binary Search
  40. 4.2.2 Searching Algorithms
  41. 4.2.3.1 Breadth-First Search (BFS)
  42. 4.2.3 Graph Algorithms
  43. 4.2 Algorithms
  44. 5.0 Computer Architecture & Organization
  45. 5.1.1 Arithmetic Logic Unit (ALU)
  46. 5.1.2 Control Unit (CU)
  47. 5.1.3 Registers
  48. 5.1.4 Instruction Cycle (Fetch, Decode, Execute, Store)
  49. 5.1 CPU Components
  50. 5.2.1 Cache Memory (L1, L2, L3)

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