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=== 1.4 Branches of Computer Science ===
=== 1.4 Branches of Computer Science ===
* [[1.4.1 Theoretical CS, Algorithms, Data Structures, AI, ML, Cybersecurity, Networking, etc.]]
* 1.4.1 [[1.4.1 Theoretical CS, Algorithms, Data Structures, AI, ML, Cybersecurity, Networking, etc.|Theoretical CS, Algorithms, Data Structures, AI, ML, Cybersecurity, Networking, etc.]]
 
=== 1.5 [[1.5 How a Computer Works|How a Computer Works]] ===


== 2.0 Foundational Concepts ==  
== 2.0 Foundational Concepts ==  
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*** 4.2.1.2 [[4.2.1.2 Merge Sort, Quick Sort (Divide and Conquer)|Merge Sort, Quick Sort (Divide and Conquer)]]
*** 4.2.1.2 [[4.2.1.2 Merge Sort, Quick Sort (Divide and Conquer)|Merge Sort, Quick Sort (Divide and Conquer)]]
*** 4.2.1.3 [[4.2.1.3 Heap Sort, Radix Sort|Heap Sort, Radix Sort]]
*** 4.2.1.3 [[4.2.1.3 Heap Sort, Radix Sort|Heap Sort, Radix Sort]]
** '''4.2.2 Searching Algorithms:'''
** '''4.2.2 [[4.2.2 Searching Algorithms|Searching Algorithms]]:'''
*** 4.2.2.1 Linear Search
*** 4.2.2.1 [[4.2.2.1 Linear Search|Linear Search]]
*** 4.2.2.2 Binary Search
*** 4.2.2.2 [[4.2.2.2 Binary Search|Binary Search]]
** '''4.2.3 Graph Algorithms:'''
** '''4.2.3 [[4.2.3 Graph Algorithms|Graph Algorithms]]:'''
*** 4.2.3.1 Breadth-First Search (BFS)
*** 4.2.3.1 [[4.2.3.1 Breadth-First Search (BFS)|Breadth-First Search (BFS)]]
*** 4.2.3.2 Depth-First Search (DFS)
*** 4.2.3.2 Depth-First Search (DFS)
*** 4.2.3.3 Dijkstra's Algorithm (Shortest Path)
*** 4.2.3.3 Dijkstra's Algorithm (Shortest Path)
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*** 4.2.5.2. Tail Recursion
*** 4.2.5.2. Tail Recursion
** '''4.2.6 Greedy Algorithms'''
** '''4.2.6 Greedy Algorithms'''
* '''5.0  [[5.0 Computer Architecture & Organization|Computer Architecture & Organization]]'''
'''5.0  [[5.0 Computer Architecture & Organization|Computer Architecture & Organization]]'''
** '''5.1 [[5.1 CPU Components|CPU Components]]'''
* '''5.1 [[5.1 CPU Components|CPU Components]]'''
*** 5.1.1 [[5.1.1 Arithmetic Logic Unit (ALU)|Arithmetic Logic Unit (ALU)]]
** 5.1.1 [[5.1.1 Arithmetic Logic Unit (ALU)|Arithmetic Logic Unit (ALU)]]
*** 5.1.2 [[5.1.2 Control Unit (CU)|Control Unit (CU)]]
** 5.1.2 [[5.1.2 Control Unit (CU)|Control Unit (CU)]]
*** 5.1.3 [[5.1.3 Registers|Registers]]
** 5.1.3 [[5.1.3 Registers|Registers]]
*** 5.1.4 [https://wiki.omnivision.website/index.php?title=5.1.4_Instruction_Cycle_(Fetch,_Decode,_Execute,_Store)&veaction=edit&section=1 Instruction Cycle (Fetch, Decode, Execute, Store)]
** 5.1.4 [https://wiki.omnivision.website/index.php?title=5.1.4_Instruction_Cycle_(Fetch,_Decode,_Execute,_Store)&veaction=edit&section=1 Instruction Cycle (Fetch, Decode, Execute, Store)]
** '''5.2 [[5.2 Memory Hierarchy|Memory Hierarchy]]'''
* '''5.2 [[5.2 Memory Hierarchy|Memory Hierarchy]]'''
*** 5.2.1 [[5.2.1 Cache Memory (L1, L2, L3)|Cache Memory (L1, L2, L3)]]
** 5.2.1 [[5.2.1 Cache Memory (L1, L2, L3)|Cache Memory (L1, L2, L3)]]
*** 5.2.2 [[5.2.2 RAM (Random Access Memory)|RAM (Random Access Memory)]]
** 5.2.2 [[5.2.2 RAM (Random Access Memory)|RAM (Random Access Memory)]]
*** 5.2.3 [[5.2.3 ROM (Read-Only Memory)|ROM (Read-Only Memory)]]
** 5.2.3 [[5.2.3 ROM (Read-Only Memory)|ROM (Read-Only Memory)]]
*** 5.2.4 [[5.2.4 Virtual Memory (Basic Concept)|Virtual Memory (Basic Concept)]]
** 5.2.4 [[5.2.4 Virtual Memory (Basic Concept)|Virtual Memory (Basic Concept)]]
** '''5.3 [[5.3 Input/Output Systems|Input/Output Systems]]'''
* '''5.3 [[5.3 Input/Output Systems|Input/Output Systems]]'''
*** 5.3.1  [https://wiki.omnivision.website/index.php?title=5.3.1_I%2FO_Devices_and_Controllers&wvprov=sticky-header I/O Devices and Controllers]
** 5.3.1  [https://wiki.omnivision.website/index.php?title=5.3.1_I%2FO_Devices_and_Controllers&wvprov=sticky-header I/O Devices and Controllers]
*** 5.3.2 [https://wiki.omnivision.website/index.php?title=5.3.2_Polling%2C_Interrupts%2C_DMA&wvprov=sticky-header Polling, Interrupts, DMA]
** 5.3.2 [https://wiki.omnivision.website/index.php?title=5.3.2_Polling%2C_Interrupts%2C_DMA&wvprov=sticky-header Polling, Interrupts, DMA]
** '''5.4 [[5.4 Instruction Sets|Instruction Sets]]'''
* '''5.4 [[5.4 Instruction Sets|Instruction Sets]]'''
*** [[5.4.1 RISC vs. CISC]]
** [[5.4.1 RISC vs. CISC]]
** '''5.5 [[5.5 Assembly Language (Basic Concepts)|Assembly Language (Basic Concepts)]]'''
* '''5.5 [[5.5 Assembly Language (Basic Concepts)|Assembly Language (Basic Concepts)]]'''
* '''6.0 [[6.0 Operating Systems (OS)|Operating Systems (OS)]]'''
* 5.6 [[5.6 How a Computer Works|How a Computer Works]]
** '''6.1 [https://wiki.omnivision.website/index.php?title=6.1_Role_and_Functions_of_an_OS&veaction=edit Role and Functions of an OS]'''
'''6.0 [[6.0 Operating Systems (OS)|Operating Systems (OS)]]'''
*** 6.1.1 [https://wiki.omnivision.website/index.php?title=6.1_Role_and_Functions_of_an_OS&veaction=edit Resource Management, Process Management, Memory Management, File Management]
* '''6.1 [https://wiki.omnivision.website/index.php?title=6.1_Role_and_Functions_of_an_OS&veaction=edit Role and Functions of an OS]'''
** '''6.2 [[6.2 Process Management|Process Management]]'''
** 6.1.1 [https://wiki.omnivision.website/index.php?title=6.1_Role_and_Functions_of_an_OS&veaction=edit Resource Management, Process Management, Memory Management, File Management]
*** 6.2.1 [[6.2.1 Processes vs. Threads|Processes vs. Threads]]
* '''6.2 [[6.2 Process Management|Process Management]]'''
*** 6.2.2 [[6.2.2 Process States|Process States]]
** 6.2.1 [[6.2.1 Processes vs. Threads|Processes vs. Threads]]
*** 6.2.3 [[6.2.3 CPU Scheduling Algorithms (FCFS, SJF, Priority, Round Robin)|CPU Scheduling Algorithms (FCFS, SJF, Priority, Round Robin)]]
** 6.2.2 [[6.2.2 Process States|Process States]]
*** 6.2.4 [[6.2.4 Inter-Process Communication (IPC)|Inter-Process Communication (IPC)]]
** 6.2.3 [[6.2.3 CPU Scheduling Algorithms (FCFS, SJF, Priority, Round Robin)|CPU Scheduling Algorithms (FCFS, SJF, Priority, Round Robin)]]
** 6.2.5 [[6.2.5 Synchronization (Semaphores, Mutexes)|Synchronization (Semaphores, Mutexes)]]
** 6.2.4 [[6.2.4 Inter-Process Communication (IPC)|Inter-Process Communication (IPC)]]
** '''6.3 [[6.3 Memory Management|Memory Management]]'''
* 6.2.5 [[6.2.5 Synchronization (Semaphores, Mutexes)|Synchronization (Semaphores, Mutexes)]]
*** 6.3.1 [[Paging, Segmentation]]
* '''6.3 [[6.3 Memory Management|Memory Management]]'''
*** 6.3.2 Virtual Memory
** 6.3.1 [[6.3.1 Paging, Segmentation|Paging, Segmentation]]
*** 6.3.3 Page Replacement Algorithms
** 6.3.2 [[6.3.2 Virtual Memory|Virtual Memory]]
** '''6.4 File Systems'''
** 6.3.3 [[6.3.3 Page Replacement Algorithms|Page Replacement Algorithms]]
*** 6.4.1 File Organization, Directory Structures
* '''6.4 [[6.4 File Systems|File Systems]]'''
*** 6.4.2 File Allocation Methods
** 6.4.1 [[6.4.1 File Organization, Directory Structures|File Organization, Directory Structures]]
** '''6.5 Concurrency & Deadlock'''
** 6.4.2 [[6.4.2 File Allocation Methods|File Allocation Methods]]
*** 6.5.1 Conditions for Deadlock
* '''6.5 [[6.5 Concurrency & Deadlock|Concurrency & Deadlock]]'''
*** 6.5.2 Deadlock Prevention, Avoidance, Detection, Recovery  
** 6.5.1 [[6.5.1 Conditions for Deadlock|Conditions for Deadlock]]
* '''7.0 Images & Graphics'''
** 6.5.2 [[6.5.2 Deadlock Prevention, Avoidance, Detection, Recovery|Deadlock Prevention, Avoidance, Detection, Recovery]]
** '''7.1 What is a Digital Image?'''
'''7.0 [[7.0 Images & Graphics|Images & Graphics]]'''
*** 7.1.1 Pixels and Resolution
* '''7.1 [[7.1 What is a Digital Image?|What is a Digital Image]]?'''
*** 7.1.2 How Computers See Color (RGB, basic idea)
** 7.1.1 [[7.1.1 Pixels and Resolution|Pixels and Resolution]]
** '''7.2 Image File Formats'''
** 7.1.2 [[7.1.2 How Computers See Color (RGB, basic idea)|How Computers See Color (RGB, basic idea)]]
*** 7.2.1 JPG (for photos)
* '''7.2 [[7.2 Image File Formats|Image File Formats]]'''
*** 7.2.2 PNG (for graphics, transparency)
** 7.2.1 [[7.2.1 JPG (for photos)|JPG (for photos)]]
*** 7.2.3 GIF (for simple animations, limited colors)
** 7.2.2 [[7.2.2 PNG (for graphics, transparency)|PNG (for graphics, transparency)]]
** '''7.3 Computer Graphics: Making Digital Art'''
** 7.2.3 [[7.2.3 GIF (for simple animations, limited colors)|GIF (for simple animations, limited colors)]]
*** 7.3.1 Creating Images (drawing, 3D models - simple concepts)
* '''7.3 [[7.3 Computer Graphics: Making Digital Art|Computer Graphics: Making Digital Art]]'''
*** 7.3.2 Animation Basics (moving images)
** 7.3.1 [[7.3.1 Creating Images (drawing, 3D models - simple concepts)|Creating Images (drawing, 3D models - simple concepts)]]
** '''7.4 Image Processing: Changing Pictures'''
** 7.3.2 Animation Basics (moving images)
*** 7.4.1 Basic Edits (brightness, contrast, filters)
* '''7.4 Image Processing: Changing Pictures'''
*** 7.4.2 Why We Process Images (fixing, enhancing, effects)
** 7.4.1 Basic Edits (brightness, contrast, filters)
** '''7.5 Computer Vision: Teaching Computers to See''' (Brief, exciting examples)
** 7.4.2 Why We Process Images (fixing, enhancing, effects)
*** 7.5.1 Facial Recognition
* '''7.5 Computer Vision: Teaching Computers to See''' (Brief, exciting examples)
*** 7.5.2 Object Detection (self-driving cars, sorting)
** 7.5.1 Facial Recognition
**'''8.0 Video & Multimedia'''
** 7.5.2 Object Detection (self-driving cars, sorting)
*** 8.1 What is Digital Video? (Explaining frames, frame rate, audio)
'''8.0 Video & Multimedia'''
*** 8.2 Video File Formats (MP4, MOV, etc.)
* 8.1 What is Digital Video? (Explaining frames, frame rate, audio)
*** 8.3 Video Compression (Basic idea of making files smaller)
* 8.2 Video File Formats (MP4, MOV, etc.)
*** 8.4 Video Streaming (How YouTube/Netflix works)
* 8.3 Video Compression (Basic idea of making files smaller)
*** 8.5 Basic Audio Concepts (Sound waves to digital, basic formats)
* 8.4 Video Streaming (How YouTube/Netflix works)
** '''9.0  [[7.0 Networking & Internet|Networking & Internet]]'''
* 8.5 Basic Audio Concepts (Sound waves to digital, basic formats)
*** '''9.1 [[7.1 Network Models|Network Models]]'''
'''9.0  [[7.0 Networking & Internet|Networking & Internet]]'''
**** 9.1.1  [[7.1.1 OSI Model (7 Layers)|OSI Model (7 Layers)]]
* '''9.1 [[7.1 Network Models|Network Models]]'''
**** 9.1.2  [[7.1.2 TCP/IP Model (4/5 Layers)|TCP/IP Model (4/5 Layers)]]
** 9.1.1  [[7.1.1 OSI Model (7 Layers)|OSI Model (7 Layers)]]
*** '''9.2 [[7.2 Protocols|Protocols]]'''
** 9.1.2  [[7.1.2 TCP/IP Model (4/5 Layers)|TCP/IP Model (4/5 Layers)]]
**** 9.2.1  [[7.2.1 HTTP/HTTPS, FTP, SMTP, POP3, IMAP|HTTP/HTTPS, FTP, SMTP, POP3, IMAP]]
* '''9.2 [[7.2 Protocols|Protocols]]'''
**** 9.2.2  [[7.2.2 TCP (Reliable, Connection-Oriented)|TCP (Reliable, Connection-Oriented)]]
** 9.2.1  [[7.2.1 HTTP/HTTPS, FTP, SMTP, POP3, IMAP|HTTP/HTTPS, FTP, SMTP, POP3, IMAP]]
**** 9.2.3  [[7.2.3 UDP (Unreliable, Connectionless)|UDP (Unreliable, Connectionless)]]
** 9.2.2  [[7.2.2 TCP (Reliable, Connection-Oriented)|TCP (Reliable, Connection-Oriented)]]
**** 9.2.4  [[7.2.4 IP (Internet Protocol)|IP (Internet Protocol)]]
** 9.2.3  [[7.2.3 UDP (Unreliable, Connectionless)|UDP (Unreliable, Connectionless)]]
**** 9.2.5  [[7.2.5 DNS (Domain Name System)|DNS (Domain Name System)]]
** 9.2.4  [[7.2.4 IP (Internet Protocol)|IP (Internet Protocol)]]
*** '''9.3 [[7.3 Network Topologies|Network Topologies]]'''
** 9.2.5  [[7.2.5 DNS (Domain Name System)|DNS (Domain Name System)]]
**** 9.3.1  [[7.3.1 Bus, Star, Ring, Mesh|Bus, Star, Ring, Mesh]]
* '''9.3 [[7.3 Network Topologies|Network Topologies]]'''
*** '''9.4 [[7.4 Web Technologies (Basic Overview)|Web Technologies (Basic Overview)]]'''
** 9.3.1  [[7.3.1 Bus, Star, Ring, Mesh|Bus, Star, Ring, Mesh]]
**** 9.4.1  [[7.4.1 HTML, CSS, JavaScript (Client-side)|HTML, CSS, JavaScript (Client-side)]]
* '''9.4 [[7.4 Web Technologies (Basic Overview)|Web Technologies (Basic Overview)]]'''
**** 9.4.2  [https://wiki.omnivision.website/index.php?title=7.4.2_Web_Servers%2C_APIs&wvprov=sticky-header Web Servers, APIs]
** 9.4.1  [[7.4.1 HTML, CSS, JavaScript (Client-side)|HTML, CSS, JavaScript (Client-side)]]
** '''10.0  Databases'''
** 9.4.2  [https://wiki.omnivision.website/index.php?title=7.4.2_Web_Servers%2C_APIs&wvprov=sticky-header Web Servers, APIs]
*** '''10.1 Database Types'''
'''10.0  Databases'''
**** 10.1.1  Relational Databases (SQL)
* '''10.1 Database Types'''
**** 10.1.2  NoSQL Databases (Key-Value, Document, Column-Family, Graph)
** 10.1.1  Relational Databases (SQL)
*** '''10.2 Relational Database Concepts'''
** 10.1.2  NoSQL Databases (Key-Value, Document, Column-Family, Graph)
**** 10.2.1  Tables, Rows, Columns
* '''10.2 Relational Database Concepts'''
**** 10.2.2  Primary Keys, Foreign Keys
** 10.2.1  Tables, Rows, Columns
**** 10.2.3  Relationships (One-to-One, One-to-Many, Many-to-Many)
** 10.2.2  Primary Keys, Foreign Keys
*** '''10.3 SQL (Structured Query Language)'''
** 10.2.3  Relationships (One-to-One, One-to-Many, Many-to-Many)
**** 10.3.1  CRUD Operations (SELECT, INSERT, UPDATE, DELETE)
* '''10.3 SQL (Structured Query Language)'''
**** 10.3.2  JOINs, Subqueries
** 10.3.1  CRUD Operations (SELECT, INSERT, UPDATE, DELETE)
**** 10.3.3  Data Definition Language (DDL)
** 10.3.2  JOINs, Subqueries
**** 10.3.4  Data Manipulation Language (DML)
** 10.3.3  Data Definition Language (DDL)
*** '''10.4 Database Design'''
** 10.3.4  Data Manipulation Language (DML)
**** 10.4.1  Normalization (1NF, 2NF, 3NF, BCNF)
* '''10.4 Database Design'''
**** 10.4.2  Entity-Relationship (ER) Diagrams
** 10.4.1  Normalization (1NF, 2NF, 3NF, BCNF)
*** '''10.5 Database Management Systems (DBMS)'''
** 10.4.2  Entity-Relationship (ER) Diagrams
**** 10.5.1  Examples (MySQL, PostgreSQL, Oracle, SQL Server) IX. Software Engineering
* '''10.5 Database Management Systems (DBMS)'''
** '''11.0  [[9.0 Software Engineering|Software Engineering]]'''
** 10.5.1  Examples (MySQL, PostgreSQL, Oracle, SQL Server) IX. Software Engineering
*** '''11.1 [[10.1 Software Development Life Cycle (SDLC)|Software Development Life Cycle (SDLC)]]'''
'''11.0  [[9.0 Software Engineering|Software Engineering]]'''
**** 11.1.1.  [[10.1.1. Phases (Requirements, Design, Implementation, Testing, Deployment, Maintenance)|Phases (Requirements, Design, Implementation, Testing, Deployment, Maintenance)]]
* '''11.1 [[10.1 Software Development Life Cycle (SDLC)|Software Development Life Cycle (SDLC)]]'''
**** 11.1.2  [[9.1.2 Models (Waterfall, Iterative, Spiral)|Models (Waterfall, Iterative, Spiral)]]
** 11.1.1.  [[10.1.1. Phases (Requirements, Design, Implementation, Testing, Deployment, Maintenance)|Phases (Requirements, Design, Implementation, Testing, Deployment, Maintenance)]]
*** '''11.2 [[9.2 Agile Methodologies|Agile Methodologies]]'''
** 11.1.2  [[9.1.2 Models (Waterfall, Iterative, Spiral)|Models (Waterfall, Iterative, Spiral)]]
**** 11.2.1  [[9.2.1 Scrum, Kanban|Scrum, Kanban]]
* '''11.2 [[9.2 Agile Methodologies|Agile Methodologies]]'''
**** 11.2.2  [[9.2.2 User Stories, Sprints|User Stories, Sprints]]
** 11.2.1  [[9.2.1 Scrum, Kanban|Scrum, Kanban]]
*** '''11.3 [[9.3 Version Control|Version Control]]'''
** 11.2.2  [[9.2.2 User Stories, Sprints|User Stories, Sprints]]
**** 11.3.1  [[9.3.1 Git (Basic Commands: clone, add, commit, push, pull, branch, merge)|Git (Basic Commands: clone, add, commit, push, pull, branch, merge)]]
* '''11.3 [[9.3 Version Control|Version Control]]'''
**** 11.3.2  [[9.3.2 GitHub/GitLab/Bitbucket (Remote Repositories)|GitHub/GitLab/Bitbucket (Remote Repositories)]]
** 11.3.1  [[9.3.1 Git (Basic Commands: clone, add, commit, push, pull, branch, merge)|Git (Basic Commands: clone, add, commit, push, pull, branch, merge)]]
*** '''11.4 [[Software Testing]]'''
** 11.3.2  [[9.3.2 GitHub/GitLab/Bitbucket (Remote Repositories)|GitHub/GitLab/Bitbucket (Remote Repositories)]]
**** 11.4.1  [[9.4.1 Unit Testing, Integration Testing, System Testing, Acceptance Testing|Unit Testing, Integration Testing, System Testing, Acceptance Testing]]
* '''11.4 [[Software Testing]]'''
**** 11.4.2  [[9.4.2 Test-Driven Development (TDD)|Test-Driven Development (TDD)]]
** 11.4.1  [[9.4.1 Unit Testing, Integration Testing, System Testing, Acceptance Testing|Unit Testing, Integration Testing, System Testing, Acceptance Testing]]
*** '''11.5 [[9.5 Design Patterns|Design Patterns]]'''
** 11.4.2  [[9.4.2 Test-Driven Development (TDD)|Test-Driven Development (TDD)]]
**** 11.5.1  [[9.5.1 Creational (Singleton, Factory)|Creational (Singleton, Factory)]]
* '''11.5 [[9.5 Design Patterns|Design Patterns]]'''
**** 11.5.2  [[9.5.2 Structural (Adapter, Decorator)|Structural (Adapter, Decorator)]]
** 11.5.1  [[9.5.1 Creational (Singleton, Factory)|Creational (Singleton, Factory)]]
**** 11.5.3  [[9.5.3 Behavioral (Observer, Strategy) X. Artificial Intelligence (AI) & Machine Learning (ML)|Behavioral (Observer, Strategy) X. Artificial Intelligence (AI) & Machine Learning (ML)]]
** 11.5.2  [[9.5.2 Structural (Adapter, Decorator)|Structural (Adapter, Decorator)]]
** '''12.0 [[10.0 Artificial Intelligence (AI) & Machine Learning|Artificial Intelligence (AI) & Machine Learning]]'''
** 11.5.3  [[9.5.3 Behavioral (Observer, Strategy) X. Artificial Intelligence (AI) & Machine Learning (ML)|Behavioral (Observer, Strategy) X. Artificial Intelligence (AI) & Machine Learning (ML)]]
*** '''12.1 [[10.1 Introduction to AI|Introduction to AI]]'''
'''12.0 [[10.0 Artificial Intelligence (AI) & Machine Learning|Artificial Intelligence (AI) & Machine Learning]]'''
**** 12.1.1  [[10.1 Introduction to AI|Strong AI vs. Weak AI]]
* '''12.1 [[10.1 Introduction to AI|Introduction to AI]]'''
**** 12.1.2  [[10.1.2 Applications of AI|Applications of AI]]
** 12.1.1  [[10.1 Introduction to AI|Strong AI vs. Weak AI]]
*** '''12.2 [[10.2 Types of Machine Learning|Types of Machine Learning]]'''
** 12.1.2  [[10.1.2 Applications of AI|Applications of AI]]
**** 12.2.1  [[10.2.1 Supervised Learning (Regression, Classification)|Supervised Learning (Regression, Classification)]]
* '''12.2 [[10.2 Types of Machine Learning|Types of Machine Learning]]'''
**** 12.2.2  [[10.2.2 Unsupervised Learning (Clustering, Dimensionality Reduction)|Unsupervised Learning (Clustering, Dimensionality Reduction)]]
** 12.2.1  [[10.2.1 Supervised Learning (Regression, Classification)|Supervised Learning (Regression, Classification)]]
***** 12.2.3  [[10.2.3 Reinforcement Learning|Reinforcement Learning]]
** 12.2.2  [[10.2.2 Unsupervised Learning (Clustering, Dimensionality Reduction)|Unsupervised Learning (Clustering, Dimensionality Reduction)]]
*** '''12.3 [[10.3 Common ML Algorithms|Common ML Algorithms]]'''
*** 12.2.3  [[10.2.3 Reinforcement Learning|Reinforcement Learning]]
**** 12.3.1  [[10.3.1 Linear Regression, Logistic Regression|Linear Regression, Logistic Regression]]
* '''12.3 [[10.3 Common ML Algorithms|Common ML Algorithms]]'''
**** 12.3.2  [https://wiki.omnivision.website/index.php?title=10.3.2_Decision_Trees%2C_Random_Forests&wvprov=sticky-header Decision Trees, Random Forests]
** 12.3.1  [[10.3.1 Linear Regression, Logistic Regression|Linear Regression, Logistic Regression]]
**** 12.3.3  [[10.3.3 Support Vector Machines (SVM)|Support Vector Machines (SVM)]]
** 12.3.2  [https://wiki.omnivision.website/index.php?title=10.3.2_Decision_Trees%2C_Random_Forests&wvprov=sticky-header Decision Trees, Random Forests]
**** 12.3.4  [[10.3.4 K-Means Clustering|K-Means Clustering]]
** 12.3.3  [[10.3.3 Support Vector Machines (SVM)|Support Vector Machines (SVM)]]
*** '''[[10.4 Neural Networks & Deep Learning (Basic Concepts)]]'''
** 12.3.4  [[10.3.4 K-Means Clustering|K-Means Clustering]]
**** 12.4.1  [[10.4.1 Perceptrons, Layers#10.4.1 Perceptrons, Layers|Perceptrons, Layers]]
* '''[[10.4 Neural Networks & Deep Learning (Basic Concepts)]]'''
**** 12.4.2  [[10.4.2 Activation Functions|Activation Functions]]
** 12.4.1  [[10.4.1 Perceptrons, Layers#10.4.1 Perceptrons, Layers|Perceptrons, Layers]]
**** 12.4.3  [[10.4.3 Backpropagation (High-level)|Backpropagation (High-level)]]
** 12.4.2  [[10.4.2 Activation Functions|Activation Functions]]
**** 12.4.4  [[10.4.4 Convolutional Neural Networks (CNNs)|Convolutional Neural Networks (CNNs)]]
** 12.4.3  [[10.4.3 Backpropagation (High-level)|Backpropagation (High-level)]]
**** 12.4.5  [[10.4.5 Recurrent Neural Networks (RNNs)|Recurrent Neural Networks (RNNs)]]
** 12.4.4  [[10.4.4 Convolutional Neural Networks (CNNs)|Convolutional Neural Networks (CNNs)]]
*** '''12.5 [[10.5 Natural Language Processing (NLP) / Computer Vision (CV)|Natural Language Processing (NLP) / Computer Vision (CV)]]'''
** 12.4.5  [[10.4.5 Recurrent Neural Networks (RNNs)|Recurrent Neural Networks (RNNs)]]
**** 12.5.1  [[10.5.1 Basic tasks and applications|Basic tasks and applications]]
* '''12.5 [[10.5 Natural Language Processing (NLP) / Computer Vision (CV)|Natural Language Processing (NLP) / Computer Vision (CV)]]'''
**** 12.5.2  [https://wiki.omnivision.website/index.php?title=10.5.2_Large_Language_Models_%28LLMs%29&wvprov=sticky-header Large Language Models (LLMs)]
** 12.5.1  [[10.5.1 Basic tasks and applications|Basic tasks and applications]]
***** 12.5.2.1 [[10.5.2.1 Generative Pre-trained Transformers (GPT)|Generative Pre-trained Transformers (GPT)]]
** 12.5.2  [https://wiki.omnivision.website/index.php?title=10.5.2_Large_Language_Models_%28LLMs%29&wvprov=sticky-header Large Language Models (LLMs)]
** '''13.0  Cybersecurity'''
*** 12.5.2.1 [[10.5.2.1 Generative Pre-trained Transformers (GPT)|Generative Pre-trained Transformers (GPT)]]
*** '''13.1 Fundamentals of Security'''
'''13.0  Cybersecurity'''
**** 13.1.1  Confidentiality, Integrity, Availability (CIA Triad)
* '''13.1 Fundamentals of Security'''
**** 13.1.2  Authentication, Authorization, Accounting (AAA)
** 13.1.1  Confidentiality, Integrity, Availability (CIA Triad)
*** '''13.2 Common Threats & Attacks'''
** 13.1.2  Authentication, Authorization, Accounting (AAA)
**** 13.2.1  Malware (Viruses, Worms, Ransomware)
* '''13.2 Common Threats & Attacks'''
**** 13.2.2  Phishing, Social Engineering
** 13.2.1  Malware (Viruses, Worms, Ransomware)
**** 13.2.3  Denial of Service (DoS) / Distributed Denial of Service (DDoS)
** 13.2.2  Phishing, Social Engineering
**** 13.2.4  Man-in-the-Middle Attacks
** 13.2.3  Denial of Service (DoS) / Distributed Denial of Service (DDoS)
*** '''13.3 Cryptography'''
** 13.2.4  Man-in-the-Middle Attacks
**** 13.3.1  Symmetric vs. Asymmetric Encryption
* '''13.3 Cryptography'''
**** 13.3.2  Hashing
** 13.3.1  Symmetric vs. Asymmetric Encryption
**** 13.3.3  Digital Signatures
** 13.3.2  Hashing
*** '''13.4 Network Security'''
** 13.3.3  Digital Signatures
**** 13.4.1  Firewalls, Intrusion Detection/Prevention Systems (IDS/IPS)
* '''13.4 Network Security'''
**** 13.4.2  Virtual Private Networks (VPNs)
** 13.4.1  Firewalls, Intrusion Detection/Prevention Systems (IDS/IPS)
*** '''13.5 Web Security'''
** 13.4.2  Virtual Private Networks (VPNs)
**** 13.5.1  Cross-Site Scripting (XSS)
* '''13.5 Web Security'''
**** 13.5.2  SQL Injection
** 13.5.1  Cross-Site Scripting (XSS)
**** 13.5.3  Cross-Site Request Forgery (CSRF) XII. Theoretical Computer Science
** 13.5.2  SQL Injection
** '''14.0  Theoretical Computer Science'''
** 13.5.3  Cross-Site Request Forgery (CSRF) XII. Theoretical Computer Science
*** '''14.1 Automata Theory'''
'''14.0  Theoretical Computer Science'''
**** 14.1.1  Finite Automata (DFAs, NFAs)
* '''14.1 Automata Theory'''
**** 14.1.2  Regular Expressions
** 14.1.1  Finite Automata (DFAs, NFAs)
**** 14.1.3  Context-Free Grammars & Pushdown Automata
** 14.1.2  Regular Expressions
*** '''14.2 Computability Theory'''
** 14.1.3  Context-Free Grammars & Pushdown Automata
**** 14.2.1  Turing Machines
* '''14.2 Computability Theory'''
**** 14.2.2  Church-Turing Thesis
** 14.2.1  Turing Machines
**** 14.2.3  Halting Problem (Undecidability)
** 14.2.2  Church-Turing Thesis
*** '''14.3 Complexity Theory'''
** 14.2.3  Halting Problem (Undecidability)
**** 14.3.1  Time and Space Complexity (Big O Notation revisited)
* '''14.3 Complexity Theory'''
**** 14.3.2  P, NP, NP-Complete, NP-Hard XIII. Emerging Topics & Future Trends
** 14.3.1  Time and Space Complexity (Big O Notation revisited)
** '''15.0  Emerging Topics and Future Trends'''
** 14.3.2  P, NP, NP-Complete, NP-Hard XIII. Emerging Topics & Future Trends
*** '''15.1 Quantum Computing'''
'''15.0  Emerging Topics and Future Trends'''
**** 15.1.1  Basic Principles (Superposition, Entanglement)
* '''15.1 Quantum Computing'''
**** 15.1.2  Qubits, Quantum Gates
** 15.1.1  Basic Principles (Superposition, Entanglement)
*** '''15.2 Blockchain & Distributed Ledger Technologies'''
** 15.1.2  Qubits, Quantum Gates
**** 15.2.1  Decentralization, Cryptocurrencies
* '''15.2 Blockchain & Distributed Ledger Technologies'''
**** 15.2.2  Smart Contracts
** 15.2.1  Decentralization, Cryptocurrencies
*** '''15.3 Cloud Computing'''
** 15.2.2  Smart Contracts
**** 15.3.1  IaaS, PaaS, SaaS
* '''15.3 Cloud Computing'''
**** 15.3.2  Public, Private, Hybrid Clouds
** 15.3.1  IaaS, PaaS, SaaS
*** '''15.4 Big Data'''
** 15.3.2  Public, Private, Hybrid Clouds
**** 15.41  Volume, Velocity, Variety
* '''15.4 Big Data'''
**** 15.42  Hadoop, Spark (Basic Concepts)
** 15.41  Volume, Velocity, Variety
*** '''15.5 Ethical AI & Societal Impact'''
** 15.42  Hadoop, Spark (Basic Concepts)
**** 15.51  Bias in AI, Privacy Concerns
* '''15.5 Ethical AI & Societal Impact'''
**** 15.52  AI Safety and Governance
** 15.51  Bias in AI, Privacy Concerns
** 15.52  AI Safety and Governance
'''16.0 Resources'''
 
* 16.1 Code.org
* 16.2 Hour of Code
* 16.3 Khan Academy
* 16.4 Scratch
* 16.5 Skillstruck.com
* 16.6 Harvard CS50
** 16.61 [[16.61 Harvard CS50 (2023) Full Computer Science University Course|Harvard CS50 (2023) Full Computer Science University Course]]
 
 





Latest revision as of 04:11, 12 July 2025

Table of Contents

Computer Science Knowledge Base

1.0 Introduction to Computer Science

1.1 What is Computer Science?

1.2 History of Computing

1.3 Key Figures in Computer Science

1.4 Branches of Computer Science

1.5 How a Computer Works

2.0 Foundational Concepts

2.1 Data Representation

2.2 Boolean Algebra & Logic Gates

2.3 Algorithms & Pseudocode

2.4 Computational Thinking

3.0 Programming Fundamentals

3.1 Programming Paradigms

3.2 Data Types & Variables

3.3 Control Structures

3.4 Functions/Methods

3.5 Basic Data Structures

3.6 Error Handling & Debugging

4.0 Data Structures Algorithms (DSA)

4.1 Data Structures

5.0 Computer Architecture & Organization

6.0 Operating Systems (OS)

7.0 Images & Graphics

8.0 Video & Multimedia

  • 8.1 What is Digital Video? (Explaining frames, frame rate, audio)
  • 8.2 Video File Formats (MP4, MOV, etc.)
  • 8.3 Video Compression (Basic idea of making files smaller)
  • 8.4 Video Streaming (How YouTube/Netflix works)
  • 8.5 Basic Audio Concepts (Sound waves to digital, basic formats)

9.0 Networking & Internet

10.0 Databases

  • 10.1 Database Types
    • 10.1.1 Relational Databases (SQL)
    • 10.1.2 NoSQL Databases (Key-Value, Document, Column-Family, Graph)
  • 10.2 Relational Database Concepts
    • 10.2.1 Tables, Rows, Columns
    • 10.2.2 Primary Keys, Foreign Keys
    • 10.2.3 Relationships (One-to-One, One-to-Many, Many-to-Many)
  • 10.3 SQL (Structured Query Language)
    • 10.3.1 CRUD Operations (SELECT, INSERT, UPDATE, DELETE)
    • 10.3.2 JOINs, Subqueries
    • 10.3.3 Data Definition Language (DDL)
    • 10.3.4 Data Manipulation Language (DML)
  • 10.4 Database Design
    • 10.4.1 Normalization (1NF, 2NF, 3NF, BCNF)
    • 10.4.2 Entity-Relationship (ER) Diagrams
  • 10.5 Database Management Systems (DBMS)
    • 10.5.1 Examples (MySQL, PostgreSQL, Oracle, SQL Server) IX. Software Engineering

11.0 Software Engineering

12.0 Artificial Intelligence (AI) & Machine Learning

13.0 Cybersecurity

  • 13.1 Fundamentals of Security
    • 13.1.1 Confidentiality, Integrity, Availability (CIA Triad)
    • 13.1.2 Authentication, Authorization, Accounting (AAA)
  • 13.2 Common Threats & Attacks
    • 13.2.1 Malware (Viruses, Worms, Ransomware)
    • 13.2.2 Phishing, Social Engineering
    • 13.2.3 Denial of Service (DoS) / Distributed Denial of Service (DDoS)
    • 13.2.4 Man-in-the-Middle Attacks
  • 13.3 Cryptography
    • 13.3.1 Symmetric vs. Asymmetric Encryption
    • 13.3.2 Hashing
    • 13.3.3 Digital Signatures
  • 13.4 Network Security
    • 13.4.1 Firewalls, Intrusion Detection/Prevention Systems (IDS/IPS)
    • 13.4.2 Virtual Private Networks (VPNs)
  • 13.5 Web Security
    • 13.5.1 Cross-Site Scripting (XSS)
    • 13.5.2 SQL Injection
    • 13.5.3 Cross-Site Request Forgery (CSRF) XII. Theoretical Computer Science

14.0 Theoretical Computer Science

  • 14.1 Automata Theory
    • 14.1.1 Finite Automata (DFAs, NFAs)
    • 14.1.2 Regular Expressions
    • 14.1.3 Context-Free Grammars & Pushdown Automata
  • 14.2 Computability Theory
    • 14.2.1 Turing Machines
    • 14.2.2 Church-Turing Thesis
    • 14.2.3 Halting Problem (Undecidability)
  • 14.3 Complexity Theory
    • 14.3.1 Time and Space Complexity (Big O Notation revisited)
    • 14.3.2 P, NP, NP-Complete, NP-Hard XIII. Emerging Topics & Future Trends

15.0 Emerging Topics and Future Trends

  • 15.1 Quantum Computing
    • 15.1.1 Basic Principles (Superposition, Entanglement)
    • 15.1.2 Qubits, Quantum Gates
  • 15.2 Blockchain & Distributed Ledger Technologies
    • 15.2.1 Decentralization, Cryptocurrencies
    • 15.2.2 Smart Contracts
  • 15.3 Cloud Computing
    • 15.3.1 IaaS, PaaS, SaaS
    • 15.3.2 Public, Private, Hybrid Clouds
  • 15.4 Big Data
    • 15.41 Volume, Velocity, Variety
    • 15.42 Hadoop, Spark (Basic Concepts)
  • 15.5 Ethical AI & Societal Impact
    • 15.51 Bias in AI, Privacy Concerns
    • 15.52 AI Safety and Governance

16.0 Resources







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